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1. The Jovians - in Player Features and Ideas Discussion [original thread]
Edited by: GloFF HekaTombe on 25/04/2007 03:09:03 I for one, wouldn't like to see the jovians as a playable race. But I would like to see them open their borders and offer jovian technology, tech that is redundant to them, but still better tha...
- by GloFF HekaTombe - at 2007.04.25 03:12:00
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2. A simple Interface improvement for Combat [with pictures] - in Player Features and Ideas Discussion [original thread]
Nice idea, but I have one thing to point out concerning this. The UI is already slowing the game down heavily. Some UI optimization before adding any more to it would be HIGHLY appreciated. Even a single window open on the UI steals way too much ...
- by GloFF HekaTombe - at 2007.04.25 02:43:00
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3. Idea for Add-A-Slot For Ships - in Player Features and Ideas Discussion [original thread]
Well, the balance in Eve is fragile because of too much static values. E.g. if you grabbed a Tech 1 Warp-Scrambler... and you fitted it to your ship, and you clicked on the module, a slider would pop up .. letting you choose strength vs range. Th...
- by GloFF HekaTombe - at 2007.04.25 02:09:00
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4. Making missions more like PvP - in Player Features and Ideas Discussion [original thread]
Well, since CCP clearly seem to think "disconnect" is a part of the Eve universe, there is a huge risk of letting your armor hover around 30%, you're more vulnerable to sudden lag and disconnects. :-)
- by GloFF HekaTombe - at 2007.04.22 08:11:00
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5. Skills and Experience - in Test Server Feedback [original thread]
You're advancing your own experience with the game. The more you do a certain thing the more familiar you get with the process. In the end, you can almost do it blindfolded. And you can also look at it this way, you start at lvl 0 on a skill, the...
- by GloFF HekaTombe - at 2007.04.21 17:47:00
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6. Remove Skill Clones - in Player Features and Ideas Discussion [original thread]
Well, I didn't mean to say that this is what I want, it was just another idea. I like the current system and I have no problem buying clones when I need to. I would guess most people value their points way too much to forget their clone, especiall...
- by GloFF HekaTombe - at 2007.04.21 16:06:00
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7. Inventory color coding - in Player Features and Ideas Discussion [original thread]
Ah, well.. since they're both faction items, they'll fall under your F category. I want coding to easily sort out things. It will ease the sorting a lot, just having to look at the coding and BANG, in recycle you go, ahhh..look, a Gold marked ite...
- by GloFF HekaTombe - at 2007.04.21 15:57:00
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8. Multiple exits for starbases - in Player Features and Ideas Discussion [original thread]
Multiple exits and a possibility to choose which one to exit from, like. undock, port 1, 2, 3, 4 and so on. Then you could actually slip away from a camp.. just, sneak out and SWOOOSHTIWARP, bye suckers!
- by GloFF HekaTombe - at 2007.04.21 14:59:00
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9. Idea for Add-A-Slot For Ships - in Player Features and Ideas Discussion [original thread]
I would rather see the possibility of buying "Ship Templates". You buy the structure of a known ship, e.g. Megathron. The structure itself doesn't cost much, like 10mill or so. Then you load it into a fitting overview. You can then see the layout...
- by GloFF HekaTombe - at 2007.04.21 14:56:00
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10. Inventory color coding - in Player Features and Ideas Discussion [original thread]
Yeah, I started with an example taken from weapons because they're easy, and I left out the faction and officer stuff on purpose just to see if someone mentioned it, which you did. :-) So, your idea for the Named, Faction, Officer and Deadspace i...
- by GloFF HekaTombe - at 2007.04.21 13:05:00
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11. Making missions more like PvP - in Player Features and Ideas Discussion [original thread]
One could make this based on templates, sub-templates and logs. First, the main template. This template explains the mission given to you by the agent. What info to reveal is based on what sub-template it chooses. Reward is based upon what you'r...
- by GloFF HekaTombe - at 2007.04.21 09:59:00
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12. Problem + Suggestions: Drones and Disconnects - in Player Features and Ideas Discussion [original thread]
I agree. A disconnect shouldn't be your loss as it is today if you're using drones. I've lost quite a bit of drones myself during missions. My solution to the disconnectproblem would be to instascoop the drones which belongs to you to your drone...
- by GloFF HekaTombe - at 2007.04.21 08:26:00
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13. Remove Skill Clones - in Player Features and Ideas Discussion [original thread]
It would be better to just get the first clone for free, then if you are podded you get a dialogue window stating your amount of skillpoints, lets say 27.867.236 at time of death, and it asks you to pay up 1/3 the amount of SP in isk to keep your ...
- by GloFF HekaTombe - at 2007.04.21 08:11:00
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14. Inventory color coding - in Player Features and Ideas Discussion [original thread]
Things can get rather messy in the inventory of ships and stations, and it's sometimes difficult to remember all the various names of weapons and especially medslot and lowslot equipment and where they belong on the scale of value/eliteness. To s...
- by GloFF HekaTombe - at 2007.04.21 05:39:00
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15. bad drone AI - in EVE General Discussion [original thread]
Hehe, well, yeah.. I see my mistake now, even though I read it a couple of times.
- by GloFF HekaTombe - at 2006.12.04 14:59:00
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16. bad drone AI - in EVE General Discussion [original thread]
Originally by: Gariuys Then read again, cause you clearly didn't do so proplerly the first time. And a whole "bladibka bug bla" thing to go along with it too. Lovely when people make a fool of themselfs. replying like that makes us eq...
- by GloFF HekaTombe - at 2006.12.04 14:25:00
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17. bad drone AI - in EVE General Discussion [original thread]
Well, from what I can read. You just sat there, deployed your drones and they attacked the Dominix unprovoked. For you to get the aggression countdown, you had to attack first. And for the drones to react, the Dominix would have to attack first. ...
- by GloFF HekaTombe - at 2006.12.04 10:50:00
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18. ok, so can we get GM conformation on this once and for all - in EVE General Discussion [original thread]
i support the "if there's a wreck, there must be something to loot/salvage". From looting, one should expect intact parts, like a untouched turret or ammo that didn't go off in the explosion. From salvaging, one should expect to find a lot more....
- by GloFF HekaTombe - at 2006.12.02 04:58:00
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19. PLEASE-can we get some indicator when the own ship is being SCRAMBLED? - in Ships and Modules [original thread]
/signed And as for how my personal view is on this matter. Lefthand side of the screen, yellow or red text saying: * Guardian Veteran is webbing and scrambling you * Guardian Veteran is webbing you * Spider Drone I is webbing you But still it ...
- by GloFF HekaTombe - at 2006.09.09 09:38:00
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20. Agression filter for drones - in Player Features and Ideas Discussion [original thread]
I support this one, it's really annoying having the drones go rogue on something else. We just need the drones to e.g. follow a "active target" solution. Like, if you mark targets in overview... the drones will attack them in correct order 1, 2, 3...
- by GloFF HekaTombe - at 2006.09.03 18:18:00
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